Beginning Rust

Get Started with Rust 2021 Edition

Paperback Engels 2021 2e druk 9781484272077
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Learn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you’ll build on the knowledge you gained in previous chapters and see what Rust has to offer.

'Beginning Rust' starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You’ll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you’ll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time.
Only a basic knowledge of programming in C or C++ and familiarity with a command console are required. After reading this book, you’ll be ready to build simple Rust applications.

What You Will Learn
- Get started programming with Rust
- Understand heterogeneous data structures and data sequences
- Define functions, generic functions, structs, and more
- Work with closures, changeable strings, ranges and slices
- Use traits and learn about lifetimes

Who This Book Is For
Those who are new to Rust and who have at least some prior experience with programming in general: some C/C++ is recommended particularly.

Specificaties

ISBN13:9781484272077
Trefwoorden:Programmeren, Linux, Unix, rust
Taal:Engels
Bindwijze:paperback
Aantal pagina's:413
Uitgever:Apress
Druk:2
Verschijningsdatum:16-12-2021
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Inhoudsopgave

1. Printing on Terminal.
2. Doing Arithmatic.
3. Naming Objects.
4. Controlling Execution Flow.
5. Using Data Sequences.
6. Using Primitive Types.
7. Enumerating Cases.
8. Using Heterogeneous Data Structures.
9. Defining Functions.
10. Defining Generic Functions and Structs.
11. Allocating Memory.
12. Data Implementation.
13. Defining Closures.
14. Using Changeable Strings.
15. Ranges and Slices.
16. Using Iterators.
17. Input/Output and Error Handling.
18. Using Traits.
19. Object-Oriented Programming.
20. Standard Library Collections.
21. Drops, Moves, and Copies.
22. Borrowing and Lifetimes.
23. More about Lifetimes.

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        Beginning Rust