Videogames, Identity and Digital Subjectivity

Gebonden Engels 2017 1e druk 9781138228986
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Specificaties

ISBN13:9781138228986
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:210
Druk:1

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        Videogames, Identity and Digital Subjectivity